The final package for the Pixel TV station, a student project branding a mythical television station that shows series centered around digital Art and design.
The major challenge here was rendering. There was a very tight deadline and lots to render on my one computer. Didn't help I chose a path-tracer, but Blender's old scan line just wasn't up to it. Most of the work was pushed into comp, making use of multi-pass renders, matte projections, and 2.5D tricks. This saved a lot of time, but still, once a render was complete, there was no time to go back and render it again. No pressure :)
Be sure to check out some of the model process work.
©2017 Kevin Whitfield